THEME

Big boy and skinny boy go through 5 riddles to find vault. Big boy (Bob) can’t jump but his special power is being heavy. Little boy’s (Rob) special power is being fast. Both Bob and Rob can alternate their weight.

NARRATION

Uncle Bob, a genius scientist, was planning on creating a serum which helps with the regrowing of food and agriculture, however, did a slight miscalculation and had suddenly made all the food dangerous and created an almost food-like wonderland! It’s up to his two specially designed super soldiers “Bob” and “Rob” to find the source and stop this chaos of food! (Addresses “Zero Hunger”). Bob and Rob must go through this food wonderland and help as many people as possible out while also solving puzzles to see the source. The players can plant seeds as well help those in need by doing simple tasks.

LEVELS

Level 1: Put food on the plate. Food spawns in a limited time in random areas and both players try to pick it up.

Level 2: Platforms islands. A smaller guy jumps to the island. Activates the button and a ramp comes up for big boy to go across

Level 3: The ramp. A smaller guy jumps and makes the ramp go down. Then the bigger guy goes on top of it so the smaller guy goes up and jumps from the ramp on top of a platform and activates a button.

MECHANICS

Character Mechanics

  • Size
  • Jump
  • Pick up script (x)
  • Player controller
  • Feeding
  • Deliver 

 Map Mechanics

  • Food
  • Deliver Point
  • Food spawner
  • Buttons
  • Physical ramp
  • Platforms
  • Wooden Box 

DEVELOPMENT

We first questioned what “Sustainable Development Goal” would be best represented in a game, we examined most of them and came up with the response that “Zero Hunger” would be the reasonable when creating the game.

This led to methodical thinking of what the gameplay should be, and how we could skin the theme of “Zero Hunger” onto the game as well as make it enjoyable. We pondered and thought of games like “Fire boy and Water girl” and “It Takes Two” and saw how the simple local co-operative game can lead to “fun” as well as an emotional response. An added bonus was that the game almost forced co-operation which was part of the goal of “Partnership.”